Siege Mode Summary
Siege, the new 3v3 game mode, will also get released in the upcoming huge March update!
In Siege, each team has a base which can defend itself using a Cannon. The target of each side in the Siege mode is to destroy the enemy home base.
Players collect the Bolts spawning at the middle of the map. The team which has more Bolts will be able to construct a Robo during the certain intervals of the match. Help the Robo push into the enemy home base!
This game mode lasts longer than the others, thus it gives X2 rewards, trophies and XP!
The Siege mode contains new game environment, coming up with 3 new maps!
Best Brawlers for Siege Mode by Kairostime
- Tier S: Jessie, Pam, Nita, Penny, Barley
- Tier A: Frank, El Primo, Bull, Ricochet, Spike, Dynamike, Bo
- Tier B: Darryl, Leon, Tara, Brock
- Tier C: Colt, Mortis, Gene, Crow
- Tier F: Shelly, Poco, Piper
These are the Brawlers that are so good at playing Siege, that it doesn’t matter what comp you’re playing with and it doesn’t matter which map you’re playing on.
The golden S tier brawler, the single best brawler for Siege is Jessie!
There are so many different reasons why she got that position.
In the middle of the map, a lot of the brawler sticks close together, so she deals a ton of splash damage because of her attack bouncing from brawler to brawler.
On an offensive push, she just absolutely destroys when she shreds enemy teams because she has a higher damage per second than Pam in the game if all three of her attacks hit Brawlers. I haven’t really considered that too much for her in other game modes, because it doesn’t happen so frequently but in Siege she’ll attack one brawler and they’re all like bunched up.
So everybody has to be dodging Jessie’s shots.
She can attack an enemy brawler, she can attack an enemy turret from, she can attack the enemy safe, turret, IKE or whatever you call it.
If you have her Star Power throwing out her turret when you’re going on an offensive push with your robot, and then attacking that turret, it will heal itself up and continue dealing more damage to other players.
It’s just an insane way for you guys to deal a ton of damage to the enemy turret, and really solidify a solid victory.
She’s so incredibly strong on defense. Typically, a lot of the enemy players will just follow behind their robot boss, and she could just attack the robot boss from a distance once it crosses that line. After that, it will bounce off to try and hit enemy players and she can throw it on her turret and her turret will eat up some of the attack from the enemy robot boss.
That’s specifically useful in like the first wave of the robot boss, maybe even the second wave depending on how high the level of the robot boss is. If it’s like at max level, it’s not gonna do very much. But if she’s maxed out, she can then use her turret to take out the enemy boss, by throwing it down in front of the boss, then throwing her own attacks on to her turret healing it up, then bouncing to the enemy boss and then bouncing off to an enemy player. She’s so good at Siege.
Pam is also in the S tier.
Pam is just incredibly strong. She’s really excellent going into the middle of the map, so that she can place on her turret behind walls, add support to herself and her friendly players. She has a ton of HP, and a really high DPS.
Honestly, Pam it’s just one of the strongest Brawlers in the game overall right now, even though she did get a slight nerf.
On an offensive push, she can throw down her turret, which will eat up a few of the enemy’s attacks. And when you’re going on an offensive push with your robot, you want to try and eat up as many of your enemies shots as possible. So that is absolutely a fantastic thing.
Not to mention the fact that her regular attack absolutely shreds through the enemy boss.
Nita is also a strong brawler for Siege. It is because Siege is all about controlling that middle. And one thing that is fantastic about Nita is she can drop down her bear, and that bear will force enemy players to fall back after they’ve wasted their ammo on it.
She has one of the fastest reload speeds in the game, which allows her to keep on throwing out attacks. So even if she might miss one or two of them, she’s still be able to control that middle in a very good way.
Additionally, she has a lot of HP that allows her to survive when she picks up those bolts and she’s a pretty good counter against the tankier Brawlers.
Penny is really strong and her turret is absolutely incredible.
One of the reasons why she’s so good is because you can actually take her turret and place it behind a wall on your side of the map. So that her turret is within range of your IKE and then if enemy Brawlers try to get anywhere close to it, then they’ll get absolutely blasted.
She has to be countered by Barley or Dynamike in this type of situation.
On top of that Penny’s turret will be out of the enemy turret range, which allows her to actually do a lot of damage to it, making her a very strong option.
Her regular attack is really great on an offensive push with the robot. It is because a lot of the times players will actually bunch up around that safe. Which means that they’re gonna take a lot of that Splash Damage. And when an enemy boss is actually spawned, her attack does a great job at actually taking care of enemy Brawlers, that are following behind their robot.
Siege is all about controlling the middle part of the map.
Middle field is where Barley is not limited by walls, and being able to shoot around corners. This allows him to have really good control so that your team can then get as many bolts as possible, therefore producing a robot that allows you to go on the offensive push then.
On top of that, he’s one of the best Brawlers to go on an offensive push with. It is because he’s able to use his super and control such a large part of the field that forces enemy players to spread out and get away from your robot.
Barley is also a really hard counter against some of the best Brawlers in the game that spawn turrets.
When we were first discussing Siege, we actually put Frank in the S tier and even considered him possibly as one of the best Brawlers in the game mode.
But after testing him out on all of the Siege maps we realized that he wasn’t quite as dominant as we originally thought.
The reason why he can be super great is the fact that his stun not only deals damage to the enemy turret, but it will also completely stun the turret and prevent it from actually shooting to your robot.
You can also use the super to stun the enemy robot as soon as it enters in your circle. So that the turret will attack it but the enemy players also cannot enter the circle because if they do they’ll get attacked by the turret.
He’s a very solid option in this mode.
It’ll be interesting to see if he does actually move his way up into the S tier by the time we release version 10 of the tier list, but once again because of the different maps, he’s not quite there yet.
El Primo is also very good on Siege because of the same reasons as Bull.
He’s very strong and being able to survive and maintain his presence.
It’s very different about the middle of Siege when compared to Gem Grab when the bolts actually spawn in multiple areas throughout the map.
That means El Primo doesn’t have to stay in the middle of the map whereas very wide open, he can actually go out over to the sides and use those walls to really assert his dominance.
Bull is able to assert a very heavy dominance in the middle of the field.
Once he’s able to establish his control, it’s very difficult for a lot of Brawlers to thrive well on Siege to take him out quickly.
Because of that, if he’s good enough at dodging shots then he is able to grab those bolts and survive for a long period of time, in order to get deposited back to your turret allowing you to spawn a massively awesome boss.
We’re also gonna put Rico in the A tier.
One of the three maps is not really good to play with Rico, however, he is excellent on the other two maps which definitely justified his A tier position.
He’s a really good range Brawlers so he can dominate on the wide open map that he can bounce his shots which can really prevent enemy players from getting to those bolts or he can just take them out after they do.
It’s also very easy for him to deal a ton of damage to the enemies safe from a distance allowing him to quickly retreat.
Spike is just an overall really great brawler in a lot of modes. He’s able to do a lot of damage from a long distance away. He’s good at controlling the center and controlling an area with his super that makes a huge difference.
In the game, tanky Brawlers actually thrive really well and Spike is a really good option to try and get rid of them fairly quickly.
One thing that’s really great about Dynamike is his ability to kind of like knowing where enemy players are going to because of the bolts.
So it’s really easy for him to attack, to damage them and to kind of protect the middle while being protected by the walls himself.
With Bo’s recent attack buff, he is able to deal a lot more damage than he used to be able to.
On top of that, his mine does a great job at catching enemy players off guard, keeping them from getting to the bolts and taking them out once they have taken the bolts. It can also be used to stun the enemy boss which is an excellent tactic, once is on your side of the field. It is because then your IKE turret will be able to shoot it down really quickly, and it definitely thrives a lot more on the maps are a little bit more opened up.
These are Brawlers that are good, competitively they’re not the best, but they can thrive really well on the either of the right map or with the right team comp.
In this game-mode, Darryl is a tank which does tend to do pretty well, but Darryl’s not really a tank unless you have his star power.
But even if you do have star power, he’s not as tanky as the other Brawlers, and he definitely does not have as much damage as the other Brawlers do as well.
That being said he can use his passive super in order to rush the safe which can help him finish it off in the end.
Also in the B tier, we have Leon who is really good at having really fast burst damage that can actually threaten enemy Brawlers from actually getting to the bolts.
He’s good at grabbing bolts and running away as well but he does lack in the consistent DPS to other Brawlers, He also does rely a little bit on his teammates to try and control the centre so that he can actually grab those bolts.
And one thing with Leon, if you do use his super correctly he can sneak in, passes the enemy Brawlers and deals 19% damage from the enemy turret even when your team does not have a robot, which means that he can be a good game finisher if you really need it.
Tara really struggles with consistent DPS.
She does offer a lot of control and she can also use her super to try and get rid of enemy Brawlers right before or right after they pick up the bolts.
For Tara, as long as you have other people playing on the team comps that you can rely on, probably in playing with Brawlers that can consistently fill a ton of damage, then she’s an okay option.
Here is Brock, and out of the three maps in Siege, one of them is very long ranged and Brock is able to do somewhat decent on that but that map alone.
I would not play him on any of the other Siege maps but in there he’s actually pretty decent.
One thing that’s interesting about Brock is that he can actually hit the safe without taking damage from the IKE turret, as long as he is very careful about going in and shooting off an attack and going out. So that, his explosion from the rocket barely touches the safe, that being said your team has to do a really good job at actually controlling the field in order for him to get in there.
That’s not typically a major selling point, however, it can be used to try and finish off the safe if you’re just needing a few percentages.
Colt is good at one thing in Siege and that is consistent DPS.
He does deal a lot of damage consistently, but at a medium range, there are other Brawlers that are able to control the field much better than him, especially where his shots are so narrow.
For example, Ricochet does slightly less damage per second, but Rico is able to bounce around walls and attack from a further distance away.
In a lot of ways, he is just kind of outshines Colt and Colt really isn’t the greatest option.
|14||Mortis is just not good in this game mode. There are a lot of different things that makes a brawler good at Siege and Mortis is good at one of them.
He is good at picking up bolts and running away and surviving with the bolts but he is not good at gaining control the middle so that his team can get bolts.
He is not good against the enemies safe, he is not good against the enemy robot, he’s also not even good at utilizing an offensive push when you have the robot.
Therefore Mortis is just not very good for this game mode, he is kind of fun to play around with though.
I will admit that it is very fun to play Gene and use your super to pull people into your side of the field so that the turret watch can take them out, or use the super to pull the enemy robot boss away from the safe.
But that just does not happen very often when you’re playing Gene. Besides that, he is just not good without his super, so definitely it’s a C tier.
|16||Crow is the type of brawler that’s really good in the long term fight but not really that good in the short term fight.
He deals almost no damage and he’s so squishy that it makes it really difficult for him to not only pick up bolts without getting taken out but also to keep them without getting taken out.
That definitely is a C tier Brawler.
Best Tips for Siege Mode in Brawl Stars
When You Fighting For Bolts
Go as forward as safely possible:
The more of the middle you control the more area you have where bolts will spawn.
Treat the bolts as a game of chicken, you want to get close enough to grab it then immediately start to retreat:
Even if you die before the bolt goes to your machine, it will be further back and a teammate can support you by either grabbing the bolt or trading kills with the opponent who fought you initially.
If you cannot grab the bolt yourself, prevent the other team from doing so.
Brawlers with area of denial (such as dynamike, barely) will ensure opponents cannot safely pick up a bolt.
In this time, you can get a more health-heavy teammate to grab the bolt for you.
When Attacking With The Siege Robot
Do not stay next to/nearby the siege robot!
The IKE assembly turret has a splash effect similar to Brock’s star power, and you are likely to be clipped by it as well as any other brawlers attacking the machine (Jessie, Colt’s super, e.t.c.)
Eliminate any opponents that may block your siege robot first!
The robot is made to directly attack the IKE turret, and every second it spends inside its range without advancing will limit its lifespan.
Kill any bears, brawlers or super-charged Shellys that may slow it’s advancement.
Spread out once you enter the IKE turret’s range
It is a basic tactic to surround and overwhelm the opponent.
This will also ensure any attacks that hit multiple opponents will not hit your teammates, but will be more likely to hit your opponents.
Once your siege robot locks on, prioritize staying alive and dealing as much damage as possible.
Continously damage your opponent’s turret, but also ensure any dangerous brawlers are too weak to fight you directly.
Leave the IKE turret’s range before your Siege Robot dies.
Dying to the IKE turret forfeits all your positional advantage.
By running back, you have already taken control of the middle and will be able to collects bolts/heal up before your opponents can give chase.
Never walk in front of your Siege Robot.
It’s the one that has 30,000 health and can live much longer taking 1000 damage a second. Not you.
When Defending Against a Siege Robot:
Engage the robot as soon and as fast as possible
Without the robot, the opponents cannot deal massive damage to your IKE turret.
Similar to Robo Rumble, engage the enemy robot before it can get too close to your objective.
While engaging the robot outside of your IKE turret’s range, prioritize staying alive over damaging the robot
If there is nobody to fight the robot, it will gain a lot of ground while you respawn.
If you cannot engage the robot, engage DPS brawlers first.
For characters with a short range (such as Shelly or Bull), it may be better to remove high DPS brawlers who are alongside the robot.
If they die, they may come back too late to support their siege robot.
Stall the robot within your IKE’s defence range as long as possible
The longer it is not on your IKE turret but within it’s range, the better.
When the enemy’s siege robot is about to die, start making your way for the center again.
Unless your IKE turret’s health is critically low, the faster you get to the center of the map after a siege the better of a chance you will have in collecting bolts.
Once the robot falls below 8,000 health, you can leave it to your IKE turret as you gain ground again.
Some brawlers can chip the IKE turret.
In a pinch, some long ranged brawlers can lightly damage the IKE turret.
It’s only recommended to do this when it’s below 20% health, as you are much more useful collecting bolts.
Wave one requires 3/5 bolts to guarantee you will spawn a robot.
You can forfeit some bolts if they are too close to your opponent’s side in favor of closer ones, however it is very situational. Bolts should be a priority.
These are all the tips i could collect after 1-2 hours of play, if you have any more please put them in the comments.
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