|Type||Speed||Base Damage||Base HP||Rarity|
Primary Attack: Eagle-eyed
Bo releases a trio of exploding arrows, tearing up enemies like an eagle’s talons.
Super Ability: Catch a Fox
Bo hides explosive traps on the ground. Enemies stepping on them get blown up and away!
Increases the Health of Bo by 40.
Upgrades “Eagle-eyed”: Damage per arrow +4.
Upgrades “Catch a Fox”: Damage per trap +15.
Advanced Guide to Using Bo
How’s it going guys? It’s MJF here with my first ever guide on Brawl Stars! Today, we’re going to talk about Bo’s strengths, weaknesses, strategies, game modes, and battlefield role.
First, let’s start off with the basics:
- Bo is a ranged tank with a starting HP of 900. (Each upgrade increases his health by 45)
- He has a base attack of three exploding arrows that shoot with a spread slightly smaller than Shelly’s. Each arrow does 80 base damage, increased by 4 every upgrade.
- Bo’s Super drops three hidden mines onto the battlefield, that are triggered when an enemy steps on top of them. These mines do 300 base damage each, upgraded by 15 for every upgrade.
Being a ranged Brawler, Bo is very strong when engaging enemies from a distance.
He can outrange most brawlers, besides Ricochet, Piper, Brock, and the Sniper with a Shotgun :). This allows him to effectively harass enemy Brawlers without putting himself in too much danger.
For the Brawlers that can outrange him, his high hit points mean that it will take a long time for them to take him out, particularly when he hides near a wall or some type of cover.
Perhaps his greatest strength is the immense map control he provides.
His basic attack has a nice spread that can easily hold off choke points or clear bushes, and his mines can block off entire sections of the map from the enemy team unless they want to take 900+ damage.
While Bo’s attack is quite strong overall, it lacks a lot of reliable damage.
His single-target damage is not very high, so it will be very difficult to pull of clutch plays at the end of a match, and you will want a Brawler with a higher damage output so that as Bo you can focus more on harassing and finishing off enemies rather than dealing all of the damage.
Additionally, as a more Support-based Brawler it can be difficult in random matchmaking if your entire team is support Brawlers or play really badly because you need another skilled Brawler to support in order to do the job you are optimised for.
Best Game Modes/Strategies:
Smash and Grab:
In my opinion, this is Bo’s strongest game mode.
His amazing map control allows you to control where the enemy will move, which allows your team to more easily take control of the gem mine.
By placing your mines at the center entrance of the map Bone Box, you can prevent the enemy team from getting to the center without taking massive damage, or just place your mines directly on the gem mine to force them to take damage if they want a gem.
Due to his relatively high health, as Bo you can take on the role of grabbing all the gems and holding them while providing backline support for your team.
If you have a Mortis on your team, let him take the gems and instead pressure the opponents away from him using your explosive Arrows.
Like most ranged Brawlers, Bo excels in this game mode.
In maps with lots of choke points such as Terracotta Square, his mines come in handy to block off entrances the enemy must use to get to you, and on opens maps like Shooting Star he is great to stay out of range of the enemy and shoot away with ease.
The most important strategy here is to stay at long range, unless you must chase down an enemy that has lots of stars and you do not.
Bo is an interesting pick for this game mode.
He is quite effective on defense because his mines can block off the pathway to the safe, and you can just spam his arrows towards any choke points to delay the enemy.
However, when attacking you have to be very strategic.
First, charge up your super to place the mines in front of any walls blocking the safe. Usually, the defenders will stay near this wall, so they will trigger the mines and break the walls which allows your team to shoot directly at the safe.
Once this is done, focus on always placing your mines right on top of the safe. Every time an enemy walks past the safe, they’ll explode the mines and deal 900+ damage to the safe. If they don’t see you place these mines this is a super funny way to finish off a damaged safe.
Unless you are very confident, I wouldn’t advise using him in Showdown.
He’s not too great in 1v1 situations due to his relatively low single target damage, so he doesn’t do too well here. It also takes a long time to destroy the Energy Boxes so this puts him at a disadvantage.
However, there are some tricks you can use to get pretty far in this mode. Mainly, try strafing left as you shoot – this makes all three arrows fly in a straight line. (Very useful for sniping players and boxes alike.)
Also, you can place your mines in a choke point on the map, then engage a player and retreat to them. The enemy will walk right over them and take lots of damage which should allow you to finish them off.
One of the most important things to know in Brawl Stars is the role your character should be playing in battle.
It’s pretty clear by now that Bo is a Support/Harassment Brawler that can act as a decent tank in a pinch.
Always remember to keep pressure on your opponents and make sure to use your mines with good placement! It can be tempting to place them right on a Brawler as they chase you but it’s better to save them for another time.
So that’s about it for this guide! As I said this was my first guide, so let me know what you think of it in the comments down below! I don’t currently have the means to upload pictures into the guides but if that’s something you would like to see added here tell me that too and I can probably make it happen! Also, feel free to suggest what guide(s) I should write next, I’m always open to comments or suggestions :).
Until next time,
- Ease Of Use
- Crowd Control