|Type||Speed||Base Damage||Base HP||Rarity|
Primary Attack: Shock Rifle
Releases an energy orb that seeks out up to three targets before fizzling out.
Super Ability: Scrappy!
Jessie cobbles together a gun turret out of random scrap.
She’s a genius!
Increases the Health of Jessie by 35.
Upgrades “Shock Rifle”: Damage +8.
Upgrades “Scrappy!”: Damage +3.
Jessie – Everything You Need To Know About Her
By Dreemurr :^)
Who is Jessie?
“Junker Jessie is a hillbilly girl who fashions extremely dangerous turrets from scrap metal.”
Jessie is the glass cannon with moderate health and somewhat high attack. She recently received an attack nerf but I believe she is still one of the best characters in the game.
Her main role in a 3v3 is usually as a damage dealer. Her attack has one of the longest ranges in the game (just under Piper, but she hasn’t been released yet).
Her primary attack can hit up to 3 units before dying or hitting a wall. This is a very annoying feature to play against.
With 700 hitpoints, Jessie falls more on the squishy side. However, her attack makes up for this lack in HP.
Her HP isn’t much to marvel about, though, so I’ll end this section right now.
Attack: Shock Rifle
“Releases an energy orb that seeks out up to three targets before fizzling out.”
This attack is pretty strong. It is single shot but can hit up to 3 targets, which in my opinion, is one of the most useful things about her because if you hit one person, usually you’ll hit somebody else. It also has a very high range.
The only downside is that it does not do as much damage compared to some of the other brawlers.
“Jessie cobbles together a gun turret out of random scrap. She’s a genius!”
This super is probably one of the best in the game. The gun turret has as much health as she does and shoots moderately quickly.
I love this because it allows you to camp at the gem mine in Smash & Grab. It has other uses too. It saves your life in a dangerous situation sometimes and can also serve as a distraction.
Jessie Vs. Other Brawlers
Try to stand as far as possible. Shelly’s shotgun does less damage the further you are, so snipe her. She is an easy matchup unless you get too close to her or she hides behind a wall. In confined spaces, you might need some support.
Her super is annoying. If you get hit, run and hide until you regenerate more health.
Colt is similar to Shelly but does the same amount of damage wherever you stand. His attack is pretty narrow, however, so keep moving while you’re shooting him.
As long as you don’t stand in the middle of his super for a long time, you should be fine.
Like Colt, but he only shoots one rocket at a time and they do more damage. If you don’t get hit, you should be fine. You have similar ranges so outranging him won’t work. It is actually easier to kill him if you stand near him as his attacks will miss you more often.
His super covers a wider area. Try to run as soon as you see the first rocket emerge.
This one comes down to whoever can be more unpredictable and whoever can predict their opponents better. Also, if you charge your super first, it can be very helpful as it is essentially a clone of yourself that doesn’t move.
If she manages to spawn the turret before you, try to lead her away where her turret is out of range.
Nita is an annoying one to deal with. If she’s by herself, try to outrange her and start sniping, which shouldn’t be too hard. However, the bear is an entirely different story. Also, try not to get too close. Instead, snipe her from a long distance.
Her bear is the main threat. Ideally, you want to snipe both the bear and her from a long range. If you’re lucky and they’re standing close by, you may be able to hit both at once.
Dynamike should be an easy matchup unless you are stuck behind a wall or something. You can try to chase him, but mainly, just stay out of his dynamite blast radius and you should be fine.
If you are caught in the middle of his super, you might not be able to escape. However, you can almost always run away.
The number 1 rule when dealing with El Primo is stay away from him. If you get within his punching radius, you’re almost certainly dead. Instead, keep your distance.
If he uses his super and gets close to you, there is pretty much nothing you can do. Try to avoid this situation in the first place, or, if he’s on low health, just keep shooting him.
Again, keep your distance. He has a longer range than El Primo, but not by much. I don’t have him yet (rip f2p players) so I haven’t gotten to play around with him, but unless you outrun him somehow, he will probably kill you eventually.
Again, if he uses his super to get close to you, RUN.
He only has 500 health, which makes him somewhat easier to kill. Watch out for his bouncing bullets, however. With your range, you can pretty much beat him easily in open spaces, but if he ducks behind a wall, try to get over the wall without getting hit.
His super basically does the same thing as his regular attack except more damage.
Like dynamike but with a bigger area splash. He should be easy to deal with unless you are stuck behind a wall or something. Tip: If you’re stuck behind a wall and have your super charged up, simply throw the turret on the other side.
His super is extremely hard to dodge, so if it’s aimed at you, you’ll probably take some damage. Simply wait until you are healed and go for him again.
If you are in a team match, target him first. His normal attack has a short range, so in an open area, you should be able to win easily. In confined spaces, you might need the help of a teammate or your turret to distract him while you kill him.
His super is extremely annoying. If you are trading hits with him and he heals, RUN.
First off, sniping him is NOT a good idea as he will simply get closer to you and kill you. Instead, either trade hits with him or get support. He is not too tanky so as long as you are wise you should be able to deal with him.
His super is like Poco’s: If you’re trading hits, RUN.
This is a hard one. You have about equal ranges but he shoots three arrows while you only have 1 ball. Try to dodge as many arrows as you can without missing him.
His super can be annoying because once you see the mines, it’s probably too late. Just stay far from him.
Spike is pretty hard to deal with. Unless you are extremely skilled, I would not recommend taking him 1 on 1. Instead, snipe him behind a tank like El Primo.
Try not to get caught in his super. You will be very vulnerable if you are.
Crow is also pretty hard to deal with. His poison daggers can be very hard to deal with. A tank can usually deal with him better than Jessie.
His super is like El Primo’s: Try not to have him land on you.
Of course, all 3 of Jessie’s aspects are worth upgrading. But some are more urgent than others.
The first thing you should upgrade is the health. Jessie is pretty squishy to begin with, so upgrading her health will help you survive longer.
The second thing you should upgrade is the attack. Her attack was recently nerfed, and you should take every opportunity to get it stronger.
The last but not least thing you should upgrade is the Super. The turret is mostly used for distraction anyways, so buffing it is good, but not your highest priority.
There’s a reason why I wrote this guide first. Jessie is my favorite brawler, not because she is the best, but because I love to use her. She is very unique and makes any team better.
This has been Dreemurr and thank you for reading this guide.
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