Brawler List – Stats, Information and Playing Tips
Tap on any Brawl Stars Brawlers to see their basic stats, skills, upgrades and skins!
Super Rare Brawlers
The gameplay of Brawl Stars is evolved all around these characters, which are called ‘Brawlers’. Each Brawler has its own pros, cons and special abilities
Depending on their unique stats, one Brawler could be the best in this game mode but it also could be the worst on the others.
By knowing Brawlers’s specific stats, pros and cons, you can easily pick out the best ones for each game mode!
The Best Tip For Every Single Brawler!
Guide by KairosTime and Sylvain Soliman.
Here are the best tips for all 2 Brawlers in the game, which means there will be 22 total tips.
Some of them are gonna be really simple like for Shelly but others are actually going to be a very game-changing factor for you, so you definitely don’t want to miss this guide!
Trophy Road Brawlers
Let’s start off with the trophy road Brawlers.
For Shelly, the tip is pretty simple. You might want to get to as close as you possibly can to enemy Brawlers by using the walls and bushes.
Shelly thrives the most when she is up close on an enemy Brawler.
This is except for Brawlers that deal lots of burst damage like Bull, where unless she has her super, she cannot take out Bull before him.
So in that kind of situation, where you do not have your super being charged up, you might want to keep your distance from Bull so that he cannot fire back at you.
The best tip for Nita is to peek around those walls just far enough so that her attack will actually travel through the wall and hit an enemy Brawler while she is protected.
If you master this method, it will make it incredibly difficult for the enemy team to actually take Nita out or deal damage to her.
When playing Colt, you should lead your shots to where you think the enemy player is going to and then mirror the enemy’s movement so you can hit them with as many bullets as possible.
Now this takes practice and fast reflexes to master but it’s definitely going to improve your Colt gameplay.
The number one tip for playing Bull is to have patience in getting up close to the enemy Brawler, juking is incredibly important for Bull.
You shouldn’t use his health as a way to get close to enemy Brawlers if you do not have to.
You can do this by moving in a random way that isn’t predictable, obviously like using walls, hiding in bushes or even falling back at the moments where it’s not ideal for him to go up on an enemy Brawler.
The biggest tip for Jessie is learning how to use her turret positioning to counter every Brawler in the game.
When you are against long-range Brawlers, you want to place it behind a wall on their side of the map so that they cannot shoot at it from a distance.
When against short-range Brawlers, you want to place it out in the open on your side of the map so they will not be able to use walls or grass to get up close to the turret without taking a lot of damage.
When it comes to playing Brock, if you see a Brawler that is hiding behind a wall or is running toward a wall, the best thing that you can do is to aim your shots right next to the corners of those walls so that they will likely hit the Brawler on the way getting over there.
Not only does this increase the chance that you will actually hit a Brawler, once the rocket is fired, it travels in a direct path but then once it explodes it actually blows up in a circular shape.
That circle can actually reach around the corner of those walls, increasing chances to hit Brawlers that are hiding behind those walls, if the rocket explodes at max distance in the perfect tile.
Dynamike’s attacks take time to explode. If you throw his attacks really close up to you then there will be a time when the dynamite sticks are just laying on the ground and other enemy players will walk away from them before it explodes.
A big tip for Dynamike is throwing it a little far away from your position so that the dynamite sticks will explode once it hits the ground immediately so that they can be less predictable.
For playing Bo, you can swap between burst damage and area control depending on how you move while he is firing those three arrows.
If you are moving to the left while attacking, all three arrows will hit in the same spot dealing a lot of burst damage. If you move to the right while he is letting off those arrows then they will spread out further which will increase the area shooting that he has.
My biggest tip for Bo is mastering these movements so that you can swap between the two different attacks depending on whether you want burst damage or firing in a bigger area.
He’s literally “the most annoying” brawler in the entire game. You can just sit in there and throw your mines as far as you can and it almost always hits someone because of its long-range and radius. The delay in the mines blowing up makes him the lowest skilled control brawler. And his super, it cannot be ignored, especially if the enemies are in groups. His head is gonna wreck them to shreds, even tanks!
For making up for his low health, he has been given well-oiled star power which makes him heal 2 seconds before the normal delay when you start healing up if you don’t attack. You can literally rest behind a wall and thrown your mines all over the map especially if the opponents are clumped, those mines are brutal.
His Automa reload makes him yet more annoying by giving him a faster reload speed of 10%. You could be as annoying as when your opponent is using tick against you. But he’s not great in showdown or open maps, where he’s useless.
8 – Bit
8 bit has insanely high DPS and can melt any type of tank with his three shots. And for an add up, he has a super which can increase the DPS. But has been nerfed in his speed and is the slowest brawler which makes him one of the worst brawler for many game modes like bounty and lone star.
His first-star power can increase the radius of the spawnable which is not very impressive but is very crucial in 3v3 mode where your teammates can also get that extra damage and speed boost. He’s a very long-range which makes him an excellent choice for showdown or brawl ball.
Extra Life is the most broken star power giving him literally an extra life to spawn once more on the map. It is an ultimate star power to use in showdown but not very useful in 3v3 modes but you can still control the map with it.
She can deal insane damage when you learn her spraying mechanic. She deals more damage to an enemy the further away they are from her. If you go near a brawler, you will only deal one tick of your poison and hence dealing negligible damage and dying miserably.
She is an excellent area control brawler especially in brawl ball and siege. She has a big radius of poison circle slowing the enemies down. You can often take advantage of enemies clumping at a single place.
Her star power is not very impressive, she deals 200 damage to the brawler inside her poison circle and can chip the opponents gradually. And her other star power heals herself during her super with 300 HP which is a pretty solid star power when the enemies are trying to kill you while inside your super so that you can get the maximum value out of your super.
The trick to mastering El Primo is to learn which Brawlers he can ignore the attacks of and which Brawlers he cannot and should juke.
Attacks with a lot of consistent damage like Pam’s and Colt’s should not be ignored and you should focus on dodging those as much as possible.
Besides, attacks that have a lot of burst damage like Bo’s or Shelly’s should also not be ignored and you should be cautious about getting up close to these enemy Brawlers.
Attacks that have low DPS like Crow’s or Barley’s can basically be disregarded if you’re at full HP and you can run at them with full speed and take them out.
The biggest tip for Barley is to aim his attacks to some points in popular places that enemies move to, instead of attacking directly where the enemy Brawlers are.
This way they need to walk through your attack and take damage if they want to get to where they originally were planning on going or they have to completely take a different route which you can cover as well, so it’s not a big deal.
Due to Poco’s fast reload speed and low burst damage, you should quickly use all three attacks on enemies and then fall back to reload safely before coming out and spamming his shots all over again.
The tip is just to pay attention to your teammates’ health as well as your own health so you can heal them if they need it.
She is a botanist who punches three times in one ammo with three projectiles in kind of like of a cone shape. She is a tanky brawler and has a very strong super which protects her with 70% shield for 3 seconds. You are almost invincible for those whole 3 seconds. Hence you can tank your whole team and control the map very easily, but use it wisely because it lasts for very less time.
Her plant life star power is insanely good, she can heal 300 per second when inside a bush, this allows her to not fallback for a long time when low on HP. You can stay on the grass and attack enemies, that gives you an unfair advantage hence easily killing the enemy brawler.
Thorny gloves is also a solid star power for killing tanks, but remember while attacking someone always go back so that they would deal less damage.
Super Rare Brawlers
If you’re just gonna be playing Ricochet like a Colt, fighting directly at your enemy Brawlers then you should just play Colt.
The biggest tip to play Ricochet is practicing bouncing shots off of wall so you can attack around corners. Therefore you can control huge parts of the map including really big corridors and increase his range.
He is now one of the hardest Brawlers to master but once you’ve actually learnt the art of using his shots off those walls, you can just shred through enemy players on the right maps for Rico.
For Darryl, you should focus on using his super to get close to enemy Brawlers that have a low to medium amount of HP.
You should use the super when a Brawler is not close to his teammates so that you avoid getting to 2v1.
If the enemy player has a ton of burst potentials like a Spike or a Bull, you should wait until they’ve expended all their shots so that you can go in there and take them out pretty safely.
Do not use the super on an enemy player that has a ton of HP where Darryl will unlikely be able to handle them.
Penny turret has a huge potential to wreak havoc if you have it up for the majority of the match.
That means you should focus on charging it up as quickly as possible, without getting taken out yourself, and be careful where you place it.
The best place to put it is on your side of the map and protected by walls so the enemy players can’t get to it without either taking you out or a teammate first.
One of the hardest brawler to master but is a very strong brawler. You can hit brawlers who are even behind walls by perfectly throwing the axe and catching it after moving opposite to the wall. He can deal insane damage when the brawlers are caught both times of the axe. His super can easily melt down enemies but it is not possible in case of tanks because you are not invincible while in your super.
His shield star power can make him even stronger protecting him during his super so that he can even kill tanks without dying himself. Its shields you for 30% which is very useful for controlling the map.
His other star power which decreases his axe throw time can also be used especially in showdowns. It can easily catch the brawlers for both the shots of the axes hence dealing huge damage
Because Piper has one of the slowest reload speeds in the game, it is very important for you to manually aim your shots and conserve at least one, ideally two of her ammo slots until when you know you can take out an enemy Brawler.
Doing that and practicing aiming her shot similar to Brock will do wonders on your Piper gameplay.
My biggest tip for Pam is to attack similarly to how you would with Colt rather than how you would with Poco.
The reason why is because she shoots out nine projectiles in total, only two go to the left and two go to the right but all five go right in the middle in a straight line similar to how Colts bullets actually travel.
So you maximize her damage by leading her shots and then mirroring the enemies movements.
Due to Frank’s shots delay, which is a unique weakness, it requires him to keep his distance from enemy Brawlers.
Yet he has one of the shortest ranges in the game, so the trick to play Frank is to stay at that perfect range so that he can actually hit enemy Brawlers without easily being hit himself.
Focus on charging Bibi’s Home Run bar, as it has many uses. It can be used to stop Supers, push back a SeigeBot, knock brawlers like Rosa and El Primo away, and push brawlers into the poison in Showdown. She deals insane damage with her bat hence you can four-shot almost any brawler with her bat and super. She has a small delay between her attacks which is kind of a con.
She gains a movement boost when her home run is charged, this star power is insanely useful in brawl ball where you can get to the enemy ball carrier and knock them down.
She receives a shield when her home run is charged receiving less damage for some time. This is sometimes useful if you want to get into the enemy brawler’s face.
She is a low HP brawler who is currently broken in this meta. She deals normal damage when she first hits her target, around 800 damage at level 1. When she hits her target with her first shot, the subsequent shot will be charged giving it a boost of almost three times her normal damage. If you miss the second shot, you have to again charge it, hence don’t auto aim.
Her star power gives her a second chance to use her charged up attack if you miss it once. But only two tries.
The second star power has been broken giving her invincibility for around 2-3 seconds when she about to die with 1 HP. She can survive all the brawler’s Damage and escape with 1 HP.
Mortis should be played similarly to Darryl, where he should target Brawlers that have a low to medium amount of health or those Brawlers that have used all of their ammos so they can’t deal lots of damage to him.
On top of that, because I just gave you Darryl’s tip for Mortis, it’s very important for you to manually aim your shots so that he does not automatically attack into walls because any walls can stop his movement and that just ends up wasting his attacks.
That being said if you are out in the open and there’s no worry about walls stopping his attacks, you can feel free to auto aim them.
Tara has literally some of the worst stats in the game and she makes up for it by having one of the most impactful supers.
So my biggest tip for Tara is to focus on charging up her super and then save it for the perfect moment.
That might be a point where you can create an opportunity to score a brawl ball point or to take out a Brawler that has a lot of gems in Gem grab.
It also can be in a situation where you can use her super on two Brawlers and then throw out three quick attacks taking those Brawlers out and recharging her super back up.
His normal attack does decent damage but is very good at area control, chipping down enemies constantly. Pulling enemies is a great way to pick off opponents since you will be able to burst them down. Try to aim for non-tank enemies to instantly gain control in the map. Gene’s pull is very useful in late-game situations where enemies are hiding behind cover. Since his Super can pass through walls, you can snatch a non-tanky enemy from cover to eliminate.
His spirit slap can deal tremendous damage adding 300 Damage per attack when his super is charged making him one of the best for bounty and gem grab.
Magic puffs is not a very good star power, where it heals team mates for 400 hp within a very small radius which makes it almost useless.
Max’s Super can be used to catch up to fleeing enemy Brawlers or ensure an easier escape from pursuing enemies. Her four ammo bar and fast reload speed makes sure that she is never out of ammo and is constantly chipping down enemies with her high speed super. She can especially shine in brawl ball if you can get hold of the ball at the right time
To maximize the usage of Max’s Star Powers, do not standstill. Even spinning in place can make use of the Star Powers.
Her both star powers are required for you to run around, the first one charges your super automatically and other one reloads you faster
My biggest tip when playing Spike is that he is one of the most important Brawlers to conserve shots with, because of his low reload speed and his regular attacks’ high impact.
If he doesn’t have ammo, he will always lose in a close-up fight, but not when he does have ammo against most Brawlers.
My recommendation is to use his first shot to check bushes, to poke first small damage from the distance or even around walls or whatever you need to do to utilize that first shot, but then save those last two ammo slots for when you know you can take out an enemy Brawler.
And also remember to keep your distance from people because he’s really squishy.
Now despite Crow has a really epic super, he should primarily be played as a long-distance poker than an assassin.
You should focus on keeping your distance from enemy players and attacking them, just a little bit of damage over a long period of time, keeping poisoning on them so that they have to fall back and then our teammates can finish them off.
My biggest tip for Leon is to wait until you were completely hidden by the bushes before going invisible.
If you do it when your character is fading from view because you just walked into the bushes or you just got attacked by an enemy player, then his smoke cloud will be seen by the enemy team and they will know that he’s invisible and be able to plan accordingly.
But if you wait just a little bit and then activate it, they won’t know when you got invisible and this will make it a lot less likely that they’ll be checking for you or expecting you coming. That’ll definitely allow you to get kills much easier.
She sends a wave of pebbles that deal burst damage in a funnel-shaped projectile. She can constantly chip down enemies as her main attack deals decent damage like Mortis. Her super is one of the most impactful creating an invisibility circle in the map. Even the teammates will become invisible so that you can kill every single one of the enemy team brawlers.
Her rude sands deals some damage to the brawlers inside her sandstorm chipping them constantly so that they cant heal.
She and her team can heal up when inside her sand storm giving the star power insane value when taking enemy area control.