Hey guys! Dreemurr here today with a little guide on team compositions.
This guide is pretty straightforward, so let’s jump straight into it!
What is a Team Composition?
A team composition is simply a combination of brawlers that work well in a particular setting. If you have a good team composition, you will find it very easy to push brawlers in a gameroom.
Team compositions can be good or bad. Of course, you want the good combinations to win! Think of them kind of like a Clash Royale deck with brawlers. Oh, and these do not apply to Showdown mode.
Smash & Grab Compositions
Composition #1- “The Hospital”
This is a team composition that works quite well in S&G. For it to be effective, you must control the center. Fortunately, this compositon makes it easy to keep control of the center.
To gain control, I would recommend using Bull as the killer and Pam and Poco not necessarily for healing but also for support. Once you manage to kill all the other team at once, you have control.
This is not a significantly strong attacking composition, so hide after you have 10 gems. I recommend Pam to be the gems carrier because she stays in the back and is pretty tanky.
Composition #2- “The P2W”
Obviously, this composition will be useless to you if you do not have the brawlers. However, their rarities aren’t for no reason. I’ve played this composition as barley with a few of my friends and it works extremely well.
Tara and Spike work together to do the killing and gain control of the center while Barley provides support. Keeping control of the center is slightly harder than the previous one, but you can do it if you stagger the other team and kill one at a time.
Another thing to keep in mind is that this composition is not particularly defensive or tanky, so keep that in mind.
Composition #3- “Run and Gun”
First, I want to say that I am extremely proud of myself for thinking of this name. On a serious note, however, this composition has fallen somewhat out of favor due to the Mortis nerf.
For this composition, Mortis is the distraction. Yes, he grabs gems but due to his low health it is usually better for Shelly to carry the gems. How to transfer the gems with minimal risk is a whole different issue. Usually, luring a member of the opposite team to your side and dying there near your spawn will work.
Piper is here not only to add humor to the name, but also kill people. Make sure your piper is good at predicting because if she isn’t, often enemies will run off with very low health.
For this composition, you don’t necessarily need to control the center, but it is always better to do so. This composition is also not terribly tanky but instead relies on deception and destruction (hence the name).
Composition #1- “The Snipers”
This one is pretty straightforward. It requires a moderate amount of skill to play due to the amount of prediction required. Basically, kill others without dying and you win!
If you face this matchup, you should move unpredictably so that the other team cannot snipe you. However, if you decide to play this one, try to as a whole team take down one person at a time, because it is harder to dodge 2 or 3 bullets than just one.
This is a very specialized composition, as it reigns supreme in offense but not much else.
Composition #2 – (no good name for it yet)
This composition mainly counts on teamwork to make the dream work. I do not recommend playing it unless you are playing with like-minded teammates that you can communicate with, whether they are sitting next to you or you are simply chatting with them in a call.
Shelly is the main killer in this composition. Her main effectiveness ever since her nerfs are stealth and damage. Often times, you will not be able to finish off your opponents, which is why crow’s poison comes in handy.
Bo is there to cover retreats and do some minor damage, but mostly he is there for support. His arrows now do more damage than before, so oftentimes you will be able to finish off enemies with that as well.
Composition #3- “Robot Power”
Alright, I couldn’t think of a better name for this one. Even though El Primo isn’t a robot, he fits in perfectly.
For this composition, Primo is the tank and distraction. On maps with more grass such as snake prarie, he can also ambush enemies in the grass.
Ricochet and Barley are there for damage on opposite ends of the spectrum. Barley does great area control, while Rico can hit those hard-to-reach spots and keep enemies from regenerating health.
Ricochet kind of sucks right now, but he is definitely usable and personally I think he is a great brawler to use.
Alright, do I even have to cover this one?
On Heist just use Barley and Dynamike – the most overpowered Brawlers ever. The third character can be a tank or a high damage brawler for support (not ideal, but it works).
Brawlers not to use in Heist are Pam, Piper, and Mortis due to their inconveniency. The one exception is piper on offense in G. G. Corral. There is a very specific strategy for Piper on this map. To use this strategy, break the crates in front of the vault and snipe away. (This works with Brock as well, though not as effectively.)
Brawl Ball Compositions
Composition #1- “Classic Football”
Not very long after Brawl Ball was released, this composition had already become a very popular one. It features diverse brawlers that work together very well. Some might even say this composition is overpowered although I don’t believe that to be true. It is simply effective and easy to use.
One of the only weaknesses of this composition is that Bull is the only brawler who can break walls with his super- so use it wisely. Other than that, this composition is very solid and there isn’t much else to say about it.
Although similar to Composition #1, this composition has its own strengths. For example, all three of these brawlers can break walls to make it easier to score a goal. The trade-off is that it will be harder to defend- however, Primo and Dynamike’s supers will both make a brawler drop the ball, so you can use those when necessary.
Make sure you do not let any opponents past you. If all the members of your team are north of even just 1 opponent, they could potentially receive the ball and walk past everybody. This is a potentially dangerous position to put yourself in.
I hope you guys enjoyed this short guide that took me way too long to write!
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