|Type||Speed||Base Damage||Base HP||Rarity|
Primary Attack: Power Chord
Poco strums his guitarrón, sending forward bone-jarring sound waves. Enemies hit by the waves take damage.
Super Ability: Encore
Poco plays an uplifting melody that heals himself and any teammates within range. Encore!
Increases the Health of Poco by 40.
Upgrades “Power Chord”: Damage +8.
Upgrades “Encore”: Heal +20.
Quick Guide on Using Poco
Who is Poco?
Poco is a moderate-health character. His normal attack has one of the widest ranges in the game, covering approximately and 130 degree angle, meaning the aim matters less when attacking with him. However, his attack does not do much damage. His main talking point is his super, which heals himself and anything in front of him (remember, the 130 degree angle)!
He is of the rare rarity, however, so he may be hard to unlock for beginners. (He happened to be the only rare brawler that I actually got out of a box).
He is not so good in Showdown, because he is mostly a team brawler.
With 800 hitpoints, Poco has a moderate amount of health. It allows him to survive most attacks.
800 hitpoints is really a medium amount of health, and not too exciting, so I’ll move on.
“Poco strums his guitarrón, sending forward bone-jarring sound waves. Enemies hit by the waves take damage.”
His attack, as I mentioned before, has one of the widest angles in the game, so aim is not as important when using him. However, his attacks only do 160 damage each, and the reload time is super long, so spamming his attack would not be a good idea.
Also, his attacks can’t being able to hit all the characters in a straight line, as opposed to Colt or Shelly. It’s important because it could reach that Ricochet behind a Bull, etc.
“Poco plays an uplifting melody that heals himself and any teammates within range. Encore!”
His super does the opposite of what most supers do: Rather than hurting the enemy, it heals himself and any teammates in front of him. It DOES go through walls, so keep that in mind. (I didn’t know this and it cause me a lot of pain, so consider yourself lucky!)
This matchup is one of the harder ones. Stand as far away from her as you can while you can still hit her. The farther you stand from Shelly, the less damage she will do to you. If she runs away, DON’T chase her. Instead, try to have her chase you. Why? It’s because of a scientific principle known as red/blue shift. Read about it here.
Her super can be deadly. Try to avoid it if you can. If you get hit, counteract it with your super.
Tip: You can tell if someone is about to use their super if you see a yellow ring around them.
He does a lot of damage. The best way to deal with Colt is to surprise him and get as close to him as possible. If you keep moving on different sides of him, he won’t be able to hit you. Just make sure that you keep track of which side he’s on so you don’t miss either.
Like Shelly’s, his super can be deadly. However, it is easier to dodge.
Like Colt, counter him by getting close to him. However, he is actually easier to counter due to his longer reload time and higher miss rate.
His super isn’t really a threat if you keep moving with him. It’s really easy to dodge.
Similar to Brock but less of a threat. Her orbs move slowly and don’t do much damage. You can probably face her head on.
Watch out for her super. If she uses it, try to move the duel out of range of the turret.
You can outrange Nita, and it’s probably for the best. If you fight her at point blank, she will probably kill you no matter what you do. However, your attack is wider and slightly longer than hers, so a little twisting and turning will do the trick. Furthermore, if you get her to chase you, you’re almost guaranteed to beat her.
The bear is easy to kill, but will take your attention off Nita herself. There isn’t much you can do about this in a 1v1 situation, but you can have a teammate take care of the bear instead.
It’s hard to hit a moving target with Dynamike. So, if you keep chasing him, he won’t hit you most of the time unless he’s really skilled. But what if you need to get close to him? Well, there isn’t much to do except hide in the grass until he gets near you.
The big bomb does a lot of damage- not enough to kill you but still a lot. Try not to get hit by it.
This one should be a no-brainer. I know everyone tells you the same thing, but stay away from him and you should be fine.
His super is a problem, however. If he uses his super towards the area that you are in and puts you within range, you’re pretty much going to die. However, if you notice that he’s using his super (see tip above), you can get out of range beforehand with some good predicting.
Really similar to El Primo, but with a longer range and less health.
Even his super servers the same purpose. If you don’t get hit by the initial charge, you should be good.
Basically a Colt with less health. Again, the best way to deal with him is to surprise him and get as close to him as possible. If you keep moving on different sides of him, he won’t be able to hit you. Just make sure that you keep track of which side he’s on so you don’t miss either.
Even his super is similar to Colt’s. Just keep in mind, they bounce several times and don’t break walls.
Basically a Dynamike with a larger radius and less damage. Again, if you stay close to him, he won’t be able to deal as much damage to you.
His super shouldn’t affect you if you keep moving around with him.
He’s an exact copy of you, so whoever has more skill and/or more elixir invested in their Poco will come out on top. Not much else to say about Poco.
If he uses his super, counteract with using yours.
He’s a hard one. He will constantly dodge around your attacks, and that combined with your slow reload time is what most Poco players fall to. However, you can beat a Mortis. Your attacks do around the same damage and have the same amount of health. If you manage to hit him every time, combined with your healing super, you should be able to come out on top.
With that being said, get out of the way if he uses his super. Instead of just healing himself, he also hurts you, so watch out for that.
Similar to Colt, but fires less shots and the shots do splash damage. Weave around him, dodging his shots, without missing yourself.
His super is easily avoidable. Simply move the battle somewhere else, keep track of where the mines are, or detonate them without getting hurt yourself.
Basically a Brock that does more damage the further away you are. So, of course, the first step is to get close to her. The closer you are, the less damage she will do to you. If you combine this with the weaving technique described above, you could potentially walk away unscathed. The only problem with this is that experienced Piper users won’t let you get close to them. If that’s the case, you’ll have to rely on stealth.
Watch out for her super. It’s essentially a way to escape from you and damage you in the process. Try not to get hit and abandon the mission of trying to kill her.
Again, get close to him. He is pretty fast so he may be able to outrun you.
If you get caught in his super, get out as quickly as possible and hide until you finish healing.
His knives are poisoned and do damage over time, so if you are hit, I would recommend hiding until the poison stops and you heal. This is why getting as close as possible is important: It makes it harder for you to be hit.
There’s not much to say about his super except that you should avoid it, and that’s common sense.
Ok, first things first, I know people are going to yell at me for putting the super last. But let me explain why it is the least important thing to upgrade.
- Attack: I believe Attack is the most important upgrade for Poco simply due to his slow reload rate and his low attack damage. With the attack upgrade, you’re essentially boosting his worst attribute and this is something very important if you want to be able to win a 1 on 1.
- Health: With 800 base health, Poco’s health is average. Therefore, it’s not your highest upgrade priority, but still important to upgrade. Upgrading his health will allow him to survive a little longer in those clutch situations.
- Super: The reason I put this one as the lowest priority is not because it’s bad, but rather because it’s his best quality. I also believe that it really isn’t worth some of those hard-earned elixir to make your super heal 20 more health. Yes, a difference of 20 could mean the difference between life and death, but most of the time, it won’t come to that.
- Ease Of Use
- Crowd Control