Brawl Ball is the newest game mode in Brawl Stars, which was released in the huge update on September 4th, coming up with two new brawlers, a rework to the trophy system, a new shop design, new brawler rarities and balance changes.
In this article, we’ll discuss the basic gameplay of this Brawl Ball as well as the best strategies and brawlers to use.
Brawl Ball Gamemode
In this game mode, your team starts lined up near the middle of the stage.
Opposite of you is the opposing team and the ball rests in the very center.
If you die, you respawn in the very back next to the goal.
Like heist, you can be on either side, so make sure to figure out where you are before you begin to move. Once a goal is scored, all players respawn back at the middle for another round.
In order to win, you must kick or carry the ball into the enemy team’s goal twice.
There is a time limit of 2 minutes and 30 seconds.
If the time runs out, whoever has the most goals wins (1-0). If it is a tie (0-0, 1-1) then the game goes into overtime.
In overtime, all barriers and grass are instantly destroyed, so it is an open map. The next goal wins the game, and it lasts for 1 minute.
A good map coverage is essential, for if the enemy finds just a single open spot, they can send the ball across the map into the goal with their super.
Obtaining the Ball
In order to get possession of the ball, you must walk directly over it – just going next to it won’t work.
Once you have the ball, you may not normally attacking. With the ball, all brawlers have the same range.
Upon shooting, the ball will be kicked forward about Jessie’s ranged. Using your super with the ball makes it travel farther and faster.
Passing the Ball
Passing, like in all sports, is the most essential part of this game mode. You alone cannot advance and score because with the ball you cannot defend yourself.
Here is the priority ranking for who should have the ball:
- Health – It is vital that they have full health. Tanks are also usually better carriers.
- Super – Using your super kicks the ball much farther, which is a great way to score.
- Non-Wall-Breaking Super – If two players have their super, pass to the one with a super that can’t break barriers (like Barley or Spike). Brawlers that can (like El Primo or Brock) should be used to clear the way.
- Speed – This one is obvious. Mortis and Crow are the fastest brawlers out there.
Passing back and forth to confuse the enemy is also a good strategy, but make sure not to pass it near the enemy. If the ball touches them, they will assume possession of it.
Note: If a teammate spins, it means pass the ball.
Brawl Ball Strategies
Purposely giving up the Ball
Yes, sometimes you need to pass the ball right to the other team.
If you have the ball and have no support, or even sometimes with support, and an enemy brawler comes to you, you can pass the ball right to them. Especially if you have an AoE super.
They can’t defend themselves with the ball, and you can rain hell on them then get the ball right back.
Of course, this is risky, and does not work in every situation. Logic must be applied here.
For example, only do it to a tank if you are a tank yourself. If a splash brawler is coming your way, only do it if you are a sniper. Any support you have applies too.
This is a huge help throughout the game!
If a barrier is broken in the beginning, it will remain broken even after a goal is scored and everyone respawns. Especially in the first map released, Backyard Bowl, where a long fence covers nearly the map’s entire width is right in front of the goal, this is essential.
Generally you want to use a brawler like El Primo or Piper to break it, because their super doesn’t help too much elsewhere.
If people are hiding behind a wall, then definitely use brawlers like Dynamike and Brock to break it while dealing some damage too.
If a teammate has a ball and is going for a goal, clear any obstacles if you can.
NEVER break a barrier on your side – even if you are trying to take someone out.
Just wait until they walk around it. Barriers are huge advantages. They help you corner someone, drive them into a position in which they don’t want to be, or set up a solid fortification. And try not to give the enemy a reason to break it, like constantly camping behind it.
Minions refer to Jessie’s turret Scrappy, Nita’s Big Baby Bear, and Pam’s healing station.
They are all huge helps in this game mode, and you usually want at least one of these characters or Poco on your team (more on that later).
Usually you want to place these guys near the middle or back. For the bear, behind walls, and for the turret, in front of them in an open area. Both are really, really good at stopping lone brawlers with the ball.
Don’t ever place them near the front, or to help you score a goal. Once the goal is scored, all minions die, and it’s a waste.
Putting them near multiple enemies is also a bad idea because the die pretty quickly and don’t deal enough damage.
Saving them to put in the middle at the start of next round is almost always the best play. Speaking of which…
Supers at Spawn
When you respawn, the ball is right before you and the enemy and more often than not everyone rushes towards it. If you are a character with an AoE super (especially Barley) try to save it until next round where you can use it right on the ball in the start.
Even just killing 1 person and/or damaging others is worth it.
Sometimes you can kill all 3 if multiple people use their supers, and in that case you’ll pretty much get the goal right away.
On the same note, make sure that one of your teammates (or you, depending on your character) backs up a little at the start, in case the enemy team passes it forward or all your teammates die in the middle. Best brawlers for this are Bo, Piper, Pam, or Ricochet.
Although some might argue it is unethical, I say it’s a game you idiot no one gives a crap. If you are in the lead and there are 30 seconds left, regroup with your team.
Not too close to the back though, cause someone might kick the ball in with their super. And not too close together, because of AoE attacks.
A great way to stall is to push the ball in the corner next to your goal and have two people guard it while the other distracts them up front.
As long as the other team can’t get the ball, they can’t win. But make sure none of your team actually is in possession of the ball – then they can’t defend.
Falling back is also sometimes necessary, even if you are losing. Never try to go up and make a goal by yourself if there are enemies up there. Wait for your team. Once on comes, pass it back and forth a little. No one likes ball hogs, and no one likes heros.
I was going to write about the roles of different types of Brawlers, but that could be a whole article in itself, which I probably will end up writing later.
Instead I will give you a chart that will help you find a team.
|1||Bull, Elprimo||Go to row 2|
|Bo, Pam||Go to row 3|
|2||Jessie, Nita||Go to row 6|
|Poco, Barley||Go to row 5|
|3||Mortis, Tara||Go to row 4|
|Shelly, Dynamike||Go to row 5|
|5||Crow, Colt, Ricochet, Mortis||Complete!|
|6||Tara, Spike, Piper||Complete!|
How it works is, you choose a brawler from the first box.
Either you choose one from the A category, in which case you go to the box it says to next, or from B category, which will lead you to a different box. Then choose a brawler from the box and so on.
Thanks for reading! Hopefully these tips will make your Brawl Ball matches more enjoyable.
Best Strategies and Tips for Brawl Ball
What’s up guys, it’s MJF here with my second guide on Brawl Stars Up!
So guys, as you all know, Brawl Ball is the newest game mode just came out inside of Brawl Stars!
To help you all out, today I’m going to share some of my best tips for winning this new game mode, including some team compositions, specific strategies, and general tips.
First off, there are a variety of ways you can go when building the perfect Brawl Ball team. I’m only going to lay out a few here that I’ve personally tested with good success.
Team Number One is…. Barley, Bull, and Colt!
In this team, it’s crucial to take the game in a couple of phases.
In Phase One, focus on dealing damage to enemies and not letting them take the ball near your goal.
Use Bull and Colt to break the opponents’ walls using their Super attacks. Once there is a nice hole right in front of the goal, go ahead and start getting aggressive!
You’re now in Phase Two, the offensive Phase where you want to push into the enemy side of the map.
Let Colt carry the ball and use Barley’s attacks to keep the enemies away from your Colt.
Your Bull will need to stand near the Colt in order to body block any incoming damage.
This is a fairly easy and very powerful team comp to play because it brings lots of versatility to the table; high point damage, area denial/splash damage, and tankiness and ambush potential.
Team Number Two consists of Nita, Jessie, and Dynamike.
This is a more unorthodox team because there is not a Brawler with a lot of health such as El Primo or Bull.
With this team, you will want to focus on using Jessie’s turret to defend your side of the map while breaking every wall on your opponents’ side using Dynamike’s Big Bomb attack.
Once you have an advantage where two or three enemies just died, use Nita’s bear to rush the enemy and they will have no walls to defend their goal with.
This is a much harder team comp to play as it punishes mistakes much more harshly than teams with lots of tanky Brawlers.
However, in the right hands you can easily decimate the enemy with large super chains with Dynamike’s Big Bomb.
Team Number Three consists of Mortis, Poco, and Bo!
This team is super powerful because of Bo’s crazy Super attack and Mortis’s evasion.
With this team, your goal is to stall in the early game.
Let Bo charge up his super so that he can use his mines to disrupt the enemy team and destroy their walls.
Once the walls are down, go in for a rush!
Let Mortis take the ball, and he can repeatedly pass the ball right in front of him and then dash to immediately catch up to it.
Use Poco’s super as soon as Mortis begins to lose too much health, so that he can make it into the enemy base.
Place Bo’s mines so that they are right in front of the goal, forcing the enemies out of that area to give Mortis an easy score.
This is a great team but it will take lots of practice to get used to the way you have to play.
It’s more of a suicide rush team than anything else because you need to focus on quickly getting Mortis into scoring position before he dies, but it’s OK to go super aggressive since as soon as you score everyone respawns.
Strategies and General Tips
This section is all about Brawler-specific strategies, or strategies that don’t require a whole team to pull off, as well as some generic information and guidelines.
Use Barley’s Super attack to block off an entire half of the enemy side to easily walk right in and score.
With Bo, you can try to place the mines in choke points on your side to blow up the Ball Carrier when they try to score.
Any Brawler that can break walls should do so at every reasonable opportunity so that you don’t have to shoot around those pesky walls.
If you’re accurate enough with Barley’s super, you can chain them over and over again to decimate your opponents in a very short amount of time.
Try to kill any enemy turrets ASAP as they can provide an extreme boost in defensive capability for the enemy team or clear an opening for them to score.
All you have to do to block a shot is stand in front of the goal.
If your Super is charged when you have the ball, activate it for an extra powerful shot.
Body block for the Ball Carrier! If you have lots of health, absorb the damage for them so they can score!
So that’s about it for this guide! Since the game mode is still brand new I’m sure lots of new strategies will come out very soon, but for now these will give you a good edge on the competition!
I hope you liked the guide, if you have any other suggestions for new guides or have any strategies of your own feel free to let me know in the comments down below!
See ya later and good luck out there!!