El Primo is the tank in this game – he has the most health at an astounding 1400, double that of most brawlers. Keep in mind though this doesn’t make him invincible.
It is best to play with him running around in the bushes and ambushing people most of the time.
His close range but insane splash damage and almost instant reload speed makes him the perfect melee game mode fighter.
If in an open map, El Primo’s super is essential, yet fun. Once charged up, wait until there is a crowd of enemies and then jump into them. If done correctly, at least one will die and your super will be almost charged again. This is also necessary to use to protect essential personnel (whoever has the most gems, stars, or the ball) from incoming gameplay attacks. Simply, to tank for them.
Bull is the second tank in this game. Although he falls behind El Primo by 200 health, his gameplay range is slightly larger and if close enough, can deal with extreme single target damage.
Bull is similar to El Primo in use, but is better at being frontline and straight-up approaching enemies because of his longer and spread attack. With Bull, you want to get as close as possible still because at the closest range, he deals over 600 damage per shot.
The Super is the main difference between Bull and El Primo. Although the mechanics are similar, Bull’s is meant for getting places rather than dealing with damage and knockback. Use his super to rush right into battle and get some good hits in, hopefully recharging it.
Overall, Bull is a more aggressive front-line tank, while El Primo is better at passive support by ambushing.
She is a botanist who punches three times in one ammo with three projectiles in kind of like of a cone shape. She is a tanky character and has a very strong super which protects her with 70% shield for 3 seconds. You are almost invincible for those whole 3 seconds. Hence you can tank your whole team and control the map very easily, but use it wisely because it lasts for very less time.
Her plant life star power is insanely good, she can heal 300 per second when inside a bush, this allows her to not fallback for a long time when low on HP. You can stay on the grass and attack enemies, which gives you an unfair advantage hence easily killing the enemy.
Thorny gloves are also a solid star power for killing tanks, but remember while attacking someone always go back so that they would deal less damage
Colt is the one true slacker here. He can dish out insane damage to a single enemy. If all hits land, he can land up to 480 damage at base.
His super is also intended for the same purpose – damaging as many things as possible.
However, his aim puts his skill cap pretty high. Slackers can be hard to use sometimes, but if you know what you’re doing it is a game-changer.
With Colt, as his super can also break barriers, you want to snipe people until it is charged up, and then wait until a point where you can damage and break the most things possible.
Rico is one of the super rare brawlers. He is a Support characters that can be played as both an attacker and defender. His Super allows him to shoot 5 shots that deal minor damage, but his Brawl Stars power allows him to heal allies for 300 health per second when standing in bushes. This makes Rico a very valuable asset.
What makes him viable is his long-range and Ricochet ability, which is great for forcing people out behind walls into the open for other brawlers to attack them.
His super can’t break walls, which kinda sucks, but it has other purposes. It can totally wipe out multiple people if they are in an enclosed space.
Overall, Rico relies more on teammates than Colt does, but is still great at dealing faraway damage.
8 bit has insanely high DPS and can melt any type of tank with his three shots. And for an add up, he has a super which can increase the DPS. But has been nerfed in his speed and is the slowest which makes him one of the worst for multiple game modes like lone star.
His first-star power can increase the radius of the spawnable which is not very impressive but is very crucial in 3v3 mode where your teammates can also get that extra damage and speed boost. He’s a very long-range which makes him an excellent choice to unlock a win.
Extra Life is the most broken star power giving him literally an extra life to spawn once more on the map. It is an ultimate star power to use in a show down but not very useful in 3v3 modes but you can still control the map with it.
Max’s Super can be used to catch up to fleeing enemies or ensure an easier escape from pursuing enemies. Her four ammo bar and fast reload speed makes sure that she is never out of ammo and is constantly chipping down enemies with her high speed super. She is one of the Mythic brawlers and can especially shine if you can get hold of the ball at the right time
To maximize the usage of Max’s Star Powers, do not standstill. Even spinning in place can make use of the Star Powers.
Her both star powers are required for you to run around, the first one charges your super automatically and another one reloads you faster.
Dynamike has insane damage – dealing 300+ damage per hit with a decent reload speed. But he does take some skill to use, as his dynamite sticks don’t blow up instantly.
If someone gets too close to you, you won’t be able to take them out as they can just walk over the dynamite as it waits to explode.
That being said, his main attack is mainly only for protection. The way to get the supercharged up is throwing dynamite on both sides of a crowd of multiple enemies, to guarantee some hits.
Once his super is charged, it can be extremely useful, as it deals knockback and breaks barriers. In Heist and Brawl Ball, breaking the central walls is especially important.
The great thing about Dynamike’s super is it will recharge fully if he hits just two people and reloads about 66% of the way by just hitting one. If you can keep hitting enemies without missing, he is great for slowly pushing the enemy back.
Barley is Dynamike’s counterpart. He has 100 less health, tied for least in the game, so you never want to get too close to others with him.
Like Dyanmike, he has a slow throwing rate so you have to somewhat predict where the enemy will move. However, the large range and two-second duration does make up for this, as it is area denial at its finest.
Barley’s super is where he shines. Unlike Dynamike’s, it can’t break barriers or deal knockback to people. For Heist, you want to use it right on top of the safe, and as close as possible.
The super also has the unique effect of getting wider the farther it is thrown. If thrown to max distance, it covers nearly half the map, which is great for keeping enemies at bay.
At shortest range it deals over 1000 damage in one spot. Use it right on top of you if being attacked by a tank. Of course with the low health you’ll probably still die, but so will the tank, and you’ll get your super recharged again.
He’s literally “the most annoying” character in the entire game. You can just sit in there and throw your mines as far as you can and it almost always hits someone because of its long-range and radius. The delay in the mines blowing up makes him the lowest skilled control. And his super, it cannot be ignored, especially if the enemies are in groups. His head is gonna wreck them to shreds, even tanks!
For making up for his low health, he has been given well-oiled star power which makes him heal 2 seconds before the normal delay when you start healing up if you don’t attack. You can literally rest behind a wall and throw your mines all over the map especially if the opponents are clumped, those mines are brutal.
His Automa reload makes him yet more annoying by giving him a faster reload speed of 10%. You could be as annoying as when your opponent is using tick against you. But he’s not great in a show down or open maps, where he’s useless.
Brock has actually been coming less of a sniper, but his high damage long-range attack still sets him in this category. He now has 700 health and can handle himself at close range challenges.
He still is great at killing people from a very long range though. He can stay near the middle of the map as protection and find a small passing to prevent people from coming in.
His super is amazing at taking out a close-packed group of people, even recharging itself sometimes.
In Heist his super is also really good at wiping out a barrier as well as someone hiding behind it.
Compared to Brock, Piper is much more like a sniper. She is one of the Epic brawlers. Her increasing damage makes her incredible from faraway – but the also quite terrible close-up.
Unlike Brock, with Piper you want to remain hidden in bushes, so someone with low health doesn’t attempt to hide from you. Piper is perfect at finishing off brawlers. And just 2 of her shots can kill most brawlers.
However, Piper’s reload time is very slow – the slowest in the game, at 3 seconds per bullet. So if you miss, you’re gonna have to wait a while to hit again, probably enough time for them to get away.
Piper’s super is a last resort getaway, and honestly isn’t meant for anything else. If a tank suddenly appears in the bushes next to you, jump as far away as you can then start shooting at them from a longer distance.
Carl is one of the super rare brawlers and one of the hardest characters to master. He’s a very strong fighter. You can hit Brawl Stars characters who are even behind walls by perfectly throwing the axe and catching it after moving opposite to the wall. He can deal insane damage when the brawlers are caught both times of the axe. His super can easily melt down enemies but it is not possible in case of tanks because you are not invincible while in your super.
His shield star power can make him even stronger protecting him during his super so that he can even kill tanks without dying himself. Its shields you for 30% which is very useful for controlling the map.
His other star power which decreases his axe throw time can also be used especially in showdowns. It can easily catch the Brawl Stars characters for both the shots of the axes hence dealing huge damage
Jessie is the main fortification fighter. Her main splash attack is great for crowd control, keeping people from grouping together in a specific area.
Her turret then, is absolutely great at blocking off a specific area of the map, particularly a wide, open region. However it can be destroyed pretty quickly, so placement is vital.
If battling tanks, hurdlers, or other close-range Brawl Stars characters, place it in the middle or back of an open space for maximum damage before death.
If battling slackers or snipers, you’ll want to put it directly behind a wall so it isn’t destroyed before it can attack.
Bo’s main attack is similar to Jessie’s as it is close to splash damage and prevents crowding. The spread also helps push Brawl Stars enemies into a specific location.
Like Jessie, Bo’s super is his shining spots. The mines can make or break him. His mines are great from surprise killing people. And even if they already know where they are, it does take a while to disarm – for stalling or blocking off a certain point.
Since the mines are triggered by enemy movement, they are good to place in any short passage for an ambush or to block a path.
However, the mines aren’t just for defense, unlike other fortification brawlers. Bo is good at using the mines as an offensive Heist around the safe or around the goal.
Pam is one of the Epic brawlers and the ultimate base building fighter. Her healing station can set up a fairly large region in which allies can regenerate health while still attacking. It is best to place the healing station in bushes behind a wall.
This especially shines in SnG, whereas previously stated, the defense is of utmost importance.
However, her super isn’t Pam’s only defensive type. The widespread of her main attack is great at keeping enemies at bay – especially in open areas or a straight, enclosed path.
With her 1000 health and this main attack, it puts her as perhaps the best support character in the game – rounding out as a tank, crowd control, and fortification.
She can deal insane damage when you learn her spraying mechanic. She deals more damage to an enemy the further away they are from her. If you go near a Brawl Stars characters, you will only deal one tick of your poison and hence dealing negligible damage and dying miserably.
She is an excellent area control fighter, especially in Siege. She has a big radius of poison circle slowing the enemies down. You can often take advantage of enemies clumping at a single place.
Her star power is not very impressive, she deals 200 damage to the enemy inside her poison circle and can chip the enemies gradually. And her other star power heals herself during her super with 300 HP which is a pretty solid star power when the enemies are trying to kill you while inside your super so that you can get the maximum value out of your super.
Mortis is the classic melee assassin and one of the Mythic brawlers. He can rush right into the frontline and swipe through people, damaging a number of people at a time and dodging shots.
With recent nerfs, however, this is very hard to pull off. His skill cap is insanely high, as you would expect an assassin to have.
Mortis’s dash helps him get into and out of the front line quickly. His super heals himself for every enemy damaged by it. As an assasin, this is great for regenerating while damaging enemies, or just getting the final hit off from far away.
Crow is one of the legendary brawlers who have a long-range with a poison effect and the only movement speed faster than any other character.
His poison makes him extremely unique, as it prevents health regeneration and hiding in bushes. He is great support for back liners and snipers who can then finish off the already damaged enemies.
Crow’s super, which sends him up into the air and back down, releasing poison daggers in all directions, is probably the best escape in the game. He can rush into enemy lines, poison all the enemies, then jump out again.
The poison effect also allows for enemy fighters to die while Crow is already safely in the back.
One of the legendary brawlers, the biggest tip for Leon is to wait until you were completely hidden by the bushes before going invisible.
If you do it when your character is fading from view because you just walked into the bushes or you just got attacked by an enemy player, then his smoke cloud will be seen by the enemy and they will know that he’s invisible and be able to plan accordingly.
But if you wait just a little bit and then activate it, they won’t know when you got invisible and this will make it a lot less likely that they’ll be checking for you or expecting you coming. That’ll definitely allow you to get kills much easier
Poco is a very basic character. He has low damage and a wide range, chipping away at people. His super heals himself and any teammates in a pretty large spread.
Because of this wide area of splash and heal ability, he is the best support for front-liners: mainly tanks and assassins. He supports them by dealing light damage to anyone near as they deal heavy point damage.
His super is great at healing them through the wall if they are near death. This just may be enough for them to escape or kill the opponent first.
Nita is quite the opposite when it comes to support. She is the perfect backup for back liners and snipers. Her heavy attack, with the straight but wide area, is amazing at killing enemies that come close range.
At 800 health, she also is also decent at tanking damage for them if someone ends up getting close enough.
Nita paired with someone like Colt or Brock can take out pretty much any enemy at close range.
Her bear might just be the greatest support unit in the game. It distracts, tanks, and can sometimes end up killing someone if they are cornered. It is the perfect getaway.
Shelly is great at keeping enemies out of a certain area. Her basic attack can deal small damage at a decent range, while doing extreme single point damage at melee range. This makes her good for both ambushing and chasing enemies away in a match.
Shelly’s super is basically her main attack that knocks back and breaks barriers. This can be used in almost any situation, from a 1 on 1 fight to a full out center stage brawl.
Tara is one of the Mythic brawlers. Her main attack is very similar to Shelly’s, whereas it has a spread, dealing higher damage closer. However, her cards pierce, so Tara is better at facing multiple enemies at once.
The super is actually great support. After Tara has sealed off an area, she can move into a crowd of enemies towards the middle and use her super to group them together, finishing them off with her cards or for teammates to get the kill.
As I don’t have Tara myself, there isn’t much else to say about her. She’s a pretty well-rounded card, both in 1v1 and group fights.
Spike is one of the legendary brawlers with 600 health and a decent range, Spike can also function pretty well as a back liner. But his heavy damage and burst mechanism make him ideal for controlling a portion of the map.
His super is also amazing in multiple situations. If an enemy is escaping, either from you or a teammate, this can slow it down.
Spike’s only weakness is he doesn’t have any defensive factors. Because of this, it is important to make sure you stay a good length away from the enemy at all times.
Sandy is one of the legendary brawlers who sends a wave of pebbles that deal burst damage in a funnel-shaped projectile. She can constantly chip down enemies as her main attack deals decent damage like Mortis. Her super is one of the most impactful creating an invisibility circle in the map. Even the teammates will become invisible so that you can kill every single one of the enemies.
Her rude sands deal some damage to the enemies inside her sandstorm chipping them constantly so that they cant heal.
Here and her teammates can heal up when inside her sand storm giving the star power insane value when taking enemy area control.