










BARLEY
Medical use where he regains health for every attack or extra noxious where he deals more damage with every attack. It’s really balanced between the two but if I had to choose I would go through medical use just because that an ability to heal yourself first shot and just continue to assert pressure you can do a lot more

POCO
Okay, let’s talk about Poco started with Da capo where you can heal friendly teammates or it screeching solo where you can deal damage with this super. So this is very map dependent and also comp dependent, the Da Capo is super underrated especially if you’re using the tanky comps or using Poco with a Rose or a Darryl also if it’s if the map is very open right if the map has very little walls whereas for screeching solo you want to use that in the absolute either a lot of walls or if you’re using a comp that you know it doesn’t really have tanks

ROSA
With plant life where she heals when she’s in a bush or thorny gloves where she deals extra damage during her super. I almost always use plant lives. It is a little underrated but at the same time, not the best I guess the main mode that you want to use thorny gloves would be siege. Plant life would be better for a control type map with a lot of bushes

RICO
Rico, we got super bouncy with extra damage for bouncing shots and Robo retreat where he runs thirty percent or thirty four percent faster when he falls below certain HP. Robo Retreat is so much fun but the only one you want to use robo retreat would be like brawl ball, in takedown you could also use it which I would retreat from point A to point B essentially but super bouncy one is pretty much everywhere else every other map so overall I’d probably say super bouncy. Then yes overall super bouncy.

Darryl
Then we got Darryl with steel hoops where he does damage reduction and Rolling reload where he increases his reload speed. So rolling reload got a rework and I’m still pretty sceptical about it I don’t really use it much I have tested a little but you know overall I have to go with steel hoops pretty much everywhere

PENNY
Either the last blast with the extra blast barrage of bombs or balls of fire. Alright so last blast is just so dangerous but there’s probability involved in it, there’s a luck factor and in high-level play, I feel like balls of fire pretty much everywhere is better especially in a control type map, where you can cover the area with balls of fire, it’s also quite hard to destroy her turret as it has very long range.

CARL
Well okay let’s talk about Carl, um power throw where his attack goes out and returns faster or protective parroute where he receives reduced damage during his super so protective parrot has been getting a lot of buffs recently and I feel like it’s overall much better than his first-star power although probably usage rate you’re gonna probably see more people using his first-star power right. I’m just gonna tell you this right now it’s one of the best star power that’s going off the radar right now.

PIPER
Let’s go with Piper then ambush where she deals more damage in the bush or snappy sniping where she reloads faster if she hits her targets. So right now with that additional damage so much I would have to go with ambush in pretty much any map with even little bushes. You would want to go with snappy sniping in the siege and also same to the heist.

PAM
Pam Mama’s hug where she heals herself and teammates for 40 HP whenever she hits target or Mama’s squeeze for her turret deals damage. This is a tough one like it’s very controversial but I have to go to momma’s hug in most modes because of how good that additional heel is just you know it heals not only herself but also teammates around her and that can be pretty significant. Mama squeeze I would say it’s more competent it also depends on the map whether it has walls where you could actually place that turret you know in an area where you can prohibit enemies from getting there from going there just great for area control
FRANK
Power grab where he deals extra damage for 12 seconds after killing an enemy or sponge where he gains 1800 health and becomes literally the most tankiest in the game. Alright so sponge seems really good but in actuality, Frank really needs that power ground 50% power boost whenever you kill someone allows him to go and team sweep and like destroy everybody near him
BIBI
Homerun with a faster movement speed or batting stance with the shielding. This is pretty controversial as both star power are very good but I think it’s very comp dependent so if you’re running this batting stance you want to run it with like a Poco comp a healer that can you know keep supporting you and be alive also batting stance is overall better in siege, whereas, homerun personally I love homerun over batting stance in brawl ball. I just feel like I can do a lot more with speed and be more aggressive.

MORTIS
Next, we’ve got Mortis, creepy harvest where he heals when he kills and coiled snake where he increases that first swing – so creepy harvest has been getting some good buffs but I would still have to go with coil snake as better range swinging could just do so much it’s a lot easier to get in on enemies and like take them out.

TARA
Black portal where she summons a shadow that hurts people or healing shade where it heals people instead. So the thing is like a black portal is not bad but healing shade, it’s just better you can do so much with it and not only heal you but if you’re a full health it can heal your teammate you can do so much you can move it around and use it a shield, just so much utility

GENE
Next, we got gene with magic puffs where he heals friendly brawlers around him or spirits lap when he deals more damage when his supercharged up. So spirit slap is just so good especially like in Lone Star where you can three shot any medium health brawler.

SPIKE
First is fertilized where he heals himself when he’s in his super or curveball where it attacks in a circling motion and is more likely to hit targets. So overall I would say fertilizer is better and I know a lot of pros will disagree with me on this but fertilize in my opinion if you’re a skilled spike player you don’t need curveball as you can always use the spikes from the main attack to hit the enemy. Also, spike’s only disadvantage is his health which can be filled up with fertilize

CROW
Extra toxic where enemies actually deal less damage or carrion crow where his attacks deal more damage when they’re full or 50% health right so like I’ve been seeing so many people use Carrion crow in 3v3 when they shouldn’t because extra toxic is much much better that’s the 20% damage reduction, imagine brawler getting nerfed by 20% damage. Most of the brawlers cant three-shot you anymore like for example Mortis whom you can do very easily. SO, you should always be using extra toxic especially conserving shots is more important or else you are gonna be always three swiped by any brawlers

LEON
Leon smoke trails where he moves faster during his only six-second star power super now or invisheal where he heals 1000 HP per second during that super. That’s a pretty tough one but invisiheal heal you should use that in showdown because survival is important and you also want to use invisiheal in most 3v3 game modes you can use your super without even having to worry about getting shot at you can just run steamroll at them.

SANDY
Finally, we’ve got sandy where we have rude sands where the sandstorm either deals damage to players or healing winds where it heals teammates. So I would say healing winds is better overall mainly cuz most maps aren’t very bushy and for pros, they’re very good at you to know scouting enemies without having to you know scout them with vision right they can easily predict, which means healing the whole team is going to be very essential.
FINAL WORDS
AT the end of the day it depends on you which brawler star power you’re going to get first. This list is for those who take the game seriously and not just for fun. Each star power has its own pros and cons so always choose them wisely.
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